View on GitHub

Role

Bringing Roleplaying back to Roleplaying Games.

Game Mechanics

return to Abstract Design

Role relies on having a variety of game mechanics designed to interplay.

Major Mechanics

Actions

Article Actions

Actions are a characters way of exerting their influence on the world.

Actions consist of a roll for success (which may be implied succes) and effects which carry out depending on tha nature of the roll.

Augmentation

Article Augmentation

Augmentations are the application of effects to a character for some duration or under some condition.

Bardsong

Article Bardsong

Bardsong is not necessarily literal bardsong but mechanics that allow news of player’s feats to travel, quests to be spun up, destinies forged, buffs designed, and much more.

Community

Article Community

Community describes the levels of grouping or ‘guilding’ that players are able to work with.

Creation

Article Creation

Creation describes a set of mechanics and tools related to the creative aspects of Role. The main objective of creative mechanics is to give the player a hand in every other mechanic to create content with.

Crime

Article Crime

Cities can punish crime, define crimes and administer justice.

Damage Types

Article Damage Types

Different damage types can create different effects or affect different armor types differently.

Economy

Article Economy

An economy that seeks to remove a lot of the numbers and replace them with social contract and story.

Effects

Article Effects

Effects are the equivalent of functions in programming. They do things to the game engine. A spell will have effects that is applies to the enemy, often in the form of augmentations. Actions cause effects, etc.

Imperitives

Article Imperitives

Imperitives are the needs that living beings have.

Karma

Article Karma

Karma is the games way of getting you back for being non-RP antisocial.

Physical Properties

Article Physical Properties

Physical properties describe those nasty realities involved in carrying things around and vehicles and whatnot. Mass, weight, Volume.

Pools

Article Pools

Pools are things like Health and Stamina which can be drained away and must be replenished.

Role has a very unique set of pools that open the door to MMO social gameplay.

Rolls

Article Rolls

Rolls are how we decide if you succeed or fail.

Skills

Article Skills

Skills are a measure of how good you are at something.

Social

Article Social

Stats

Article Stats

Story

Article Story

Trades

Article Craft

Some items are created to be craftable and the people who create them are called tradespeople.