Maps
return to Technical Considerations
Maps define the player’s game space. Currently, the design limits players onto a grid. A map needs the following qualities in order to function properly:
Map Scale
Maps can have any scale, all values for height maps are expressed in meters.
Map Map Height Data
Currently I am trying to roll my own version of this, you can read more about that in the Height Maps article.
RayCasting
I am going to go for the raycasting method even though I am pretty sure it is a dumb idea.
You can read about that endeavour in the RayCasting article.